Monday, April 8, 2013

Interface

Game HUD Elements
  1. Selected character dashboard (lower left-hand corner)
    1. Name
    2. Portrait
    3. Health bar
    4. Hunger bar
    5. Thirst bar
    6. Status badges
    7. Weapon/Ammo
  2. Selected character inventory (across bottom)
    1. square slots to carry items
    2. possibly collapsible (drawer)
  3. Mini-map panel (lover right-hand corner)
    1. Mini-map graphic
    2. Clock/daylight indicator
    3. Cardinal compass
  4. Menu button (upper left-hand corner)
  5. Pop-up panels (only one of these panels can be opened at one time)
    1. Menu panel (Center of screen)
      1. Activated by menu button
      2. Options
        1. Settings
        2. Exit to menu
        3. Return to game
    2. Settings panel (Center of screen)
    3. Container Panel (above inventory bar)
    4. Character Panel (Center of screen)
      1. Paper doll slots
        1. Weapon
        2. Ammo
        3. Accessories???
      2. Skill Tree
    5. Full Map panel 

 

In-Game 3D HUD Elements

  1. Selection Rings
    1. Green or Blue animated ring at the foot of the currently selected character
  2. Health bars
    1. Red health bars above enemy players

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