Interface
Game HUD Elements
- Selected character dashboard (lower left-hand corner)
- Name
- Portrait
- Health bar
- Hunger bar
- Thirst bar
- Status badges
- Weapon/Ammo
- Selected character inventory (across bottom)
- square slots to carry items
- possibly collapsible (drawer)
- Mini-map panel (lover right-hand corner)
- Mini-map graphic
- Clock/daylight indicator
- Cardinal compass
- Menu button (upper left-hand corner)
- Pop-up panels (only one of these panels can be opened at one time)
- Menu panel (Center of screen)
- Activated by menu button
- Options
- Settings
- Exit to menu
- Return to game
- Settings panel (Center of screen)
- Container Panel (above inventory bar)
- Character Panel (Center of screen)
- Paper doll slots
- Weapon
- Ammo
- Accessories???
- Skill Tree
- Full Map panel
In-Game 3D HUD Elements
- Selection Rings
- Green or Blue animated ring at the foot of the currently selected character
- Health bars
- Red health bars above enemy players
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